The
Disruptive Power of Second Life
According to Dr. Thornburg, disruptive technologies are
new technologies with the same functionality of an existing technology but it
functions more efficiently, and then obsoletes the technology (Thornburg, 2008).
The technologies suddenly appear and create a brand new way of thinking about
technology (Thornburg, 2008).
The
second life website states, second Life is a 3D world where everyone you see is
a real person and every place you visit is built by people just like you (Linden Research, Inc., 2012)
Second
Life may be considered a disruptive technology because it may replace one dimensional
video games. Name video games such as “The
Call of Duty” use 3D virtual worlds to make the users feel like they are
participating in a real event. 3D worlds are also becoming more popular in
movies.
Each year
and sometimes sooner new technologies are created. It is hard to say when the
next technology will be developed that will replace Second Life.
I think
the benefit of Second Life is it can be use as a presentation tool for students
that are uncomfortable with speaking in front of the class. The downside is
students may become more anti-social and lose the necessary skills it takes to
obtain a job or survive in a career. No matter how much we use technology, we
still need to know who to communicate face-to-face.
References:
Laureate Education, Inc. (2009). Disruptive
Technologies. Baltimore, MD: Author.
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